ratcreature: Like a spork between the eyes. (spork)
RatCreature ([personal profile] ratcreature) wrote2009-10-07 10:15 pm
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a brief rant

The aim to make your tv series appear "dark" or "edgy" or "gritty" or whatever does not mean that the screen has to be literally too dark to make out anything. I get that there are mood lighting choices, and atmosphere through colors and so on, but it completely defeats any kind of purpose if your viewer can't see or follow what's going on. It is not all that sinister if you have to squint and guess what is happening. Seriously, things can be dark and edgy even if there is a lightsource somewhere! (This was brought on by me trying to watch SGU, but really it applies to a lot of series.)
lotesse: (Default)

[personal profile] lotesse 2009-10-07 09:24 pm (UTC)(link)
THANK.YOU.YES.

[identity profile] caiusmajor.livejournal.com 2009-10-07 08:33 pm (UTC)(link)
This goes for comic book colorists, too!

[identity profile] iamza.livejournal.com 2009-10-07 08:53 pm (UTC)(link)
Heh, I want the crew to make a stopover on a planet with glowy moss, and then watch them try to grow said glowy moss all over the ship.

Then the glowy moss will try to eat them and the ship (cf. the Balrog in one of James Alan Gardner's novels) :-D

I didn't find the darkness quite as irritating as I was anticipating, but yeah, if we spend a lot of this season on the ship, I think that dark and dingy feel is going to get real old, real fast.

[identity profile] iamza.livejournal.com 2009-10-07 09:27 pm (UTC)(link)
It was certainly in marked contrast to Atlantis, where even the dimly lit rooms still allowed for enough light to see everything.

I really do hope the darkness was a deliberate choice for the premiere to help add to the general atmosphere of overwhelming confusion and chaos, and that as the crew get more familiar with their surroundings, we'll start to see the lights get a bit brighter.

I also really hope the flashbacks become less and less frequent as the series progresses. Flashbacks were one of the reasons I ended up giving up on Lost within six or so episodes. As a storytelling gimmick, it doesn't work for me. *shrug*
Edited 2009-10-07 21:28 (UTC)

[identity profile] droolfangrrl.livejournal.com 2009-10-07 11:02 pm (UTC)(link)
I was seriously turned off by the dull and muddy pallet they had chosen.

[identity profile] iamza.livejournal.com 2009-10-07 11:09 pm (UTC)(link)
That was one of the reasons I so loved SGA -- all the greens and blues and coppers.

So yeah, I can certainly understand how the gloomy colours on SGU might turn people off.

The glowy moss or other assorted Ancient lightbulbs better appear soon, is all I'm saying...

[identity profile] mecurtin.livejournal.com 2009-10-07 09:59 pm (UTC)(link)
Thank you for saying this, I thought I was the only one. And *it can even be sinister if people are wearing colored clothing*.

ok, that may be too much for their minds to grasp.

[identity profile] mecurtin.livejournal.com 2009-10-08 02:11 am (UTC)(link)
This shouldn't be such a common problem. I mean, movies used to understand this

hm, you know -- this problem has gotten a lot worse as TV screens have gotten larger and higher-def. I think the people making the shows are always watching on very large high-def screens, so they don't realize how it looks on a normal-sized, normal-quality screen.